[Street Fighter II]Street Fighter II (SNES)
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action button A
action button B
action buttons X, Y
shoulder buttons L, R
This game can be played also in a versions for
alt=”Street Fighter II – box cover”
onmouseover=”showtrail(‘games/304/obal_SNES_big.jpg’, ‘Cover art of Street Fighter II (SNES)’,727,500)” onmouseout=”hidetrail()”
Street Fighter II
Akira Nishitani, Akira Yasuda, Shinichi Ueyama, Yoshihiro Matsui
Yoko Shimomura, Isao Abe
not available (stream only)
From Wikipedia, the free encyclopedia:
Street Fighter II: The World Warrior is a competitive fighting game originally released for the arcades in 1991. It is the second entry in the Street Fighter series and the arcade sequel to the original Street Fighter released in 1987. It was Capcom’s fourteenth title that ran on the CP System arcade hardware. Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style.
Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent’s vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a ‘double KO’ or ‘draw game’ is
Street Fighter II: The World Warrior
declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.
After every third match in the single player mode, the player will participate in a bonus stage for additional points. The bonus games includes (in order) a car-breaking event similar to another bonus round featured in Final Fight; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt on the top portion of the screen; and a drum-breaking bonus game where drums are flammable and piled over each other.
Like in the original, the game’s controls uses a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent’s attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands.
Street Fighter II differs from its predecessor due to the selection of multiple playable characters, each with distinct fighting styles and special moves. A bug in the game’s code enabled the player to ‘cancel’ during the animation of some moves by performing another move, allowing for a combination of several basic and special moves. This ‘combo’ system was later adopted as a standard feature of fighting games, and was expanded upon in subsequent Street Fighter installments.
More details about this game can be found on
For fans and collectors:
Find this game on video server
Buy original game or SNES console on
Find digital download of this game on
This ver-sion of Street Fighter II was de-sig-ned for the Su-per Nin-ten-do En-ter-tai-nment Sys-tem (SNES), which was an 16-bit vi-deo ga-me
con-so-le of the fourth ge-ne-ra-tion ma-nu-fac-tu-red by Nin-ten-do in the years 1990 – 2003. In that time, it was the best-sel-ling 16-bit vi-deo ga-me con-so-le with su-pe-ri-or
grap-hics and sound
com-pa-red to its com-pe-ti-tors. World-wi-de, almost 50 mil-lion units of this con-so-le we-re sold at ap-pro-xi-ma-te-ly pri-ce $ 200 per unit. Mo-re in-for-ma-ti-on about the
SNES con-so-le can be found here.
Recommended Game Controllers:
You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, you can buy one of these SNES controllers:
Available online emulators:
5 different online emulators are available for Street Fighter II. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For
maximum gaming enjoyment, it’s important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic
features of each emulator available for this game Street Fighter II are summarized in the following table:
Street Fighter Alpha 2
Art of Fighting
Street Fighter II Turbo
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