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[Nintendo Labo Variety Kit]Nintendo Partners with Institute of Play to Bring Nintendo Labo to Schools Across U.S. | Business Wi

2021-7-14 source:AVA Game Community

  REDMOND, Wash.–(BUSINESS WIRE)–Nintendo and the Institute

  of Play have teamed up to bring Nintendo

  Labo kits into elementary classrooms nationwide, combining the

  innovative play of Nintendo Labo with the basic principles of science,

  technology, engineering, art and mathematics (STEAM) to inspire kids and

  help make learning fun. Nintendo will provide Nintendo

  Labo: Variety Kits and Nintendo

  Switch systems to participating classrooms to reinforce skills such

  as communication, creativity and critical thinking. The program aims to

  reach approximately 2,000 students ages 8 to 11 during the 2018-2019

  school year.

  Nintendo Labo kits provide the tools to make DIY creations called

  Toy-Con, including a Fishing Rod, Piano and RC Car, among others; play

  games with these Toy-Con creations through a mix of physical and digital

  experiences; and discover how Nintendo Switch technology brings it all

  to life. Ever since the first two Nintendo Labo kits debuted in April,

  people of all ages have become amateur inventors using a mode included

  in the software called Toy-Con Garage. Toy-Con Garage introduces basic

  principles of programming, allowing anyone to use the tools and

  technology within each kit to develop their own imaginative creations,

  from fully-realized musical instruments to analog clocks and much more.

  Helping to build curriculum for the program is the Institute of Play,

  which works as a trusted partner with teachers and schools in developing

  play-based learning experiences for students. This specialized nonprofit

  research and design organization has an interdisciplinary team of

  educators, researchers, game designers and school leaders, which makes

  it especially qualified for this Nintendo Labo program. Nintendo and the

  Institute of Play also share a mission of making people smile.

  “We are always on the lookout for new tools and technologies that

  combine the best of learning with the spirit of play, and in Nintendo

  Labo we found an inspiring and innovative approach in both areas,” said

  Arana Shapiro, Co-Executive Director of the Institute of Play. “Teachers

  in the pilot program are already seeing the natural fit for Nintendo

  Labo in the classroom, and now we can bring that dynamic to schools

  across the country.”

  The Institute of Play is currently conducting a pilot program with

  schools in the greater New York area. Nintendo and the Institute of Play

  will use these pilot classes to develop a Nintendo Labo Teacher Guide

  that will allow other educators to implement Nintendo Labo in the

  classroom to promote the development of skills such as creative problem

  solving and collaboration. The Nintendo Labo Teacher Guide will include

  sample lesson plans and learning modules dedicated to basic elements of

  STEAM and the Make, Play and Discover components of Nintendo Labo. The

  guide will be available for free later this fall to anyone who wants to

  incorporate Nintendo Labo into their classrooms or homes.

  Once the pilot is complete, the program will expand to approximately 100

  schools across the United States. Schools that wish to take part in the

  program can apply at http://instituteofplay.org/nintendolabo.

  Each participating school will be provided with Nintendo Switch systems

  and Nintendo Labo: Variety Kits, as well as the Nintendo Labo Teacher

  Guide. The in-classroom program will run through March 2019.

  This program is part of a broader North American initiative to introduce

  Nintendo Labo in different educational settings. In Canada, Nintendo is

  partnering with Actua, Canada’s leading education-outreach organization

  for STEM topics, to inspire Canadian youth to be the innovators of

  tomorrow through digital literacy programs that offer hands-on

  experience with new and emerging technologies like Nintendo Switch and

  Nintendo Labo.

  “The ingenuity of Nintendo Switch brings Nintendo Labo to life to

  provide a fun way for kids to explore basic STEAM topics together and be

  entertained while building a fundamental understanding of the technology

  behind them,” said Nintendo of America President and COO Reggie

  Fils-Aime. “We hope our programs in the United States and Canada

  encourage kids to explore, tinker, problem-solve and, in the process,

  get excited about design and technology – all while having fun.”

  For more information about the Nintendo Labo program with the Institute

  of Play, visit https://labo.nintendo.com/classroom.

  Remember that Nintendo Switch features?parental

  controls?that let adults manage the content their children can

  access. For more information about other features, visit?https://www.nintendo.com/switch/.

  About Nintendo: The worldwide pioneer in the creation of

  interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan,

  manufactures and markets hardware and software for its Nintendo Switch?

  system and the Nintendo 3DS? family of portable systems.

  Since 1983, when it launched the Nintendo Entertainment System?,

  Nintendo has sold more than 4.6 billion video games and more than 725

  million hardware units globally, including Nintendo Switch and the

  Nintendo 3DS family of systems, as well as the Game Boy?,

  Game Boy Advance, Nintendo DS? family of systems, Super NES?,

  Nintendo 64?, Nintendo GameCube?, Wii?

  and Wii U? systems. It has also created industry icons that

  have become well-known, household names, such as Mario, Donkey Kong,

  Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of

  America Inc., based in Redmond, Wash., serves as headquarters for

  Nintendo’s operations in the Americas. For more information about

  Nintendo, please visit the company’s website at https://www.nintendo.com.

  About Institute of Play: Founded in 2007, Institute of Play is an

  education-focused, non-profit design studio focused on creating

  experiences that make learning irresistible. The Institute’s goal is to

  create a paradigm shift where instead of making students learn, teachers

  nurture students’ 21st Century skills and innate creativity, inspiring

  them to learn. Through our programs and partnerships we have been

  developing a diverse learning community of educators who feel empowered

  to collaborate, problem-solve, and innovate across sites. Our first

  success was the design and implementation of an innovative NYC public

  school, Quest to Learn, which opened in 2009 and now offers a complete

  6-12th grade education. Over the past four years, we have developed many

  different programs designed to build upon the success of Quest to Learn

  by using the Quest Learning Model, which research has shown positively

  impacts student development of 21st Century skills. Though we have

  international reach, IOP primarily works with New York City and

  tri-state area schools. Institute of Play is part of a growing movement

  to transform education through play. By focusing on play, we believe

  that we can shift the way schools work, teachers teach, and create a

  learning revolution.

  Note to editors: Nintendo press materials are available at https://press.nintendo.com/,

  a password-protected site. To obtain a login, please register on the