Black Desert Online
﹛﹛Pearl Abyss revealed this week that they’ll be adding a new massive dungeon to Black Desert Online with the introduction of Atoraxxion. Now that you have a new spellcaster class that works well with puzzles, sort of, it’s time to put that brain and power to the test in a new co-op dungeon that will test everyone’s skills no matter how high up the food chain you are. The dungeon will be released in four segments and increase in difficulty with each new part. The first part will be a desert-themed section called Vahmalkea, which will be available “soon”, although the team failed to put any kind of real timestamp on this.
﹛﹛For those of you playing on general PC servers and on consoles, you will receive the normal difficulty for Atoriaxxion when it’s available. For those of you on the fast-growth Elvia Realm servers, you’ll have the chance to try an enhanced difficulty level. We got more details from the developers here along with the teaser trailer.
﹛﹛The Atoraxxion dungeon will be coming to Black Desert Online this summer, courtesy of Pearl Abyss.
﹛﹛Atoraxxion is the game’s first co-op dungeon, requiring players to work together to solve various puzzles scattered across the map, face different combinations of Ancient Weapons and enemies, and navigate special obstacles throughout the dungeon. Although Atoraxxion is a dungeon, its size is almost comparable to a region.
﹛﹛Atoraxxion is divided into four parts and planned for release in the following order: desert, ocean, canyon, and forest: The dungeon’s difficulty will increase with each release, and will differ slightly for each player’s server or platform. Players on the fast-growth Elvia Realm servers will face a higher difficulty, while players on all other servers will have a normal difficulty. Console players will also receive the normal difficulty level.
﹛﹛As for in-game lore, Atoraxxion was built by the “Sage of the Past,” Rux Maha Dehkia, as a base to build an army of Ancient Weapons to repel the Black Spirit. The Last Stronghold includes a facility to test Ancient Weapons’ combat capabilities in a variety of environments to be prepared for any situation.
﹛﹛Posted in: Black Desert Online, Games, Pearl Abyss, Video Games | Tagged: Black Desert, Black Desert Online, Pearl Abyss
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﹛﹛Pearl Abyss, the South Korean game company that created Black Desert, hasn＊t been shy about expanding in the West. The company made a big move in 2018 when it bought Eve Online maker CCP Games for $425 million. And now it is expanding in the West again, doubling down on its previous efforts.
﹛﹛Pearl Abyss America CEO Jeonghee Jin said in an interview with GamesBeat that the company is expanding its office in Manhattan Beach in the Los Angeles area, and it has also opened a new office in Amsterdam.
﹛﹛The company is best known for its highly successful Black Desert franchise, which has attracted over 40 million players and generated over 2 billion dollars in lifetime revenue. It is also poised to launch new in-house developed games such as Crimson Desert, DokeV, and Plan 8 in Western markets.
﹛﹛※We＊re still small in numbers, but we＊ve been trying hard to get people on board,§ Jin said. ※We＊re going to speed up more. We＊re especially hiring for live operations and localization. We need people for both the new projects and the Black Desert game as well.§
﹛﹛Above: Crimson Desert is a new game coming from Black Desert maker Pearl Abyss.
﹛﹛Image Credit: Pearl Abyss
﹛﹛The new offices will give the company a wider range of local publishing expertise. The European office has 16 people now, while the U.S. has 31. Both are hiring. And the whole company has more than 900 employees. While the company can do remote hiring, it is starting to focus more on strengthening the local offices.
﹛﹛※We＊re testing the waters to see how fast we can go in the future,§ Jin said.
﹛﹛The primary function of the Western offices is to service the North American and European markets with dedicated live-ops, server infrastructure, community management, customer support, localization, marketing, and public relations services. Additionally, Pearl Abyss Europe will explore new markets and deepen existing ones, while Pearl Abyss America will expand into Latin America with future projects. Each office space includes room for Pearl Abyss＊ plans to significantly expand their operations in both regions.
﹛﹛Above: The Black Desert Mobile team at Gamescom 2019. Jeonghee Jin is in the middle.
﹛﹛Image Credit: Dean Takahashi
﹛﹛Established in 2010, Pearl Abyss first launched its Black Desert Online in South Korea in 2014. The game has received critical acclaim for its seamless world, large-scale castle sieges, and action-based combat system. The company went public in 2017.
﹛﹛Lybee Park, vice president at Pearl Abyss Europe, said in a statement that the company strongly believes its needs to have a physical presence in Europe 〞 beyond the offices of CCP Games in Iceland 〞 to help service future titles. Jin said that the European office started earlier this year and has been expanding quickly.
﹛﹛Above: Pearl Abyss＊ Manhattan Beach, California office.
﹛﹛Image Credit: Pearl Abyss
﹛﹛As for Latin America, Jin said, ※We don＊t have any plans yet, but we are definitely looking at the market. There are a lot of players in the Brazil and Latin American regions.§
﹛﹛Jin said that the company is constantly in a growth and learning phase, and that＊s part of the reason for the expansion 〞 to learn more.
﹛﹛※After we acquired CCP Games three years ago, we＊re still learning a lot from each other,§ Jin said.
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﹛﹛Jader Bignamini was onstage with the Detroit Symphony Orchestra in May, conducting a brand-new piece as its composer watched from her seat.
﹛﹛She promptly spotted something unusual: Bignamini had no music stand. He didn’t have her score. He was conducting the world premiere of her work ＃ from memory.
﹛﹛For DSO vice president and general manager Erik Ronmark 〞 who was seated next to composer Veronika Krausas that night at Orchestra Hall 〞 it＊s the sort of delightful detail that reaffirms he landed the right guy in Bignamini, the orchestra＊s new music director.
﹛﹛As the DSO gears up for the return of audiences and a first real season with its new artistic leader, Ronmark and others say they＊re excited to finally show off what they got when Bignamini was hired early last year.
﹛﹛Fully assimilating a piece, then conducting from memory to be closer to his musicians 〞 as Bignamini does with all his symphonic performances 〞 is just part of the recipe that makes the 44-year-old Italian native special, said Ronmark. It＊s a winning mix of rigor and passion, an attention to detail that brings out the best in himself and the people skills to bring it out in others.
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